Harnessing Young People’s Interest in Graphic Illustrations, Stories, and the Web to Teach Them About Research: How DigiKnowIt News’ Comic Books Engage Children and Teens
If you are trying to recruit and retain an adequate number of participants for your pediatric research study, you probably already know how important it is for children and teens to understand what it means to participate in your research. When young people understand what they may be asked to do as a participant in your study and have realistic expectations for their participation, they will feel more comfortable deciding whether or not to assent, and may be less likely to leave your study early if they are met with any discomfort or challenges.
DigiKnowIt News is a particularly effective tool for educating young people about your research and helping them feel more comfortable when deciding to participate because, unlike common methods of educating potential child or teen participants, it harnesses their imagination, curiosity, interest in stories, eagerness to explore, and fascination with the web as a means of engaging them to learn about your study. Through its highly interactive activities that are strategically designed to capture young people’s attention, DigiKnowIt News gives children and teens a thorough understanding of what it means to be a participant in your research study, what their rights are as a participant, the medical procedures included in your study, and more.
In our most recent blog, we outlined how DigiKnowIt News’ interactive Investigations take advantage of children’s and teen’s curiosity for solving mysteries and exploring new topics to teach them about research and medical procedures commonly used in clinical trials. Digital Comic Books are another technique that DigiKnowIt News uses to pique the interest of children and teens to motivate them to learn about your study.
Most children enjoy an entertaining story, especially when they are transported to new situations and narratives where they will use their imagination to immerse themselves in the story they are being told. That is why thousands of life lessons have been taught to children in the form of books, plays, movies, and television shows. DigiKnowIt News’ Comic Books harness young people’s fascination with storytelling to teach them about research. The interactive Comic Books allow children and teens to choose a character to follow through adventures experienced while participating in a clinical trial. Like traditional comic books, DigiKnowIt News’ digital Comic Books contain storylines that are meant to entertain and teach young people. As each story unfolds, young people may feel the thrill, nerves, excitement, or uncertainty of participating in a clinical trial along with their character, which can prepare them for the different feelings they may experience if they choose to participate in your study. Plus, these activities are designed to hold their attention, so they are more likely to retain the information they are learning from the story which will help them make a decision about whether or not to assent to participate in your study.
Each frame within each Comic Book allows young people to listen to the story while reading along, as different characters chat and explore topics such as research participation, discuss participant rights, and weigh the benefits and costs related to participating. For example, The Chronicles of the Clinical Trial is a four-part Comic Book that allows children and teens to follow their character through the entire lifecycle of participating in a clinical trial. They watch as their character is introduced to a study by a doctor; discusses with their parents both the good and not-so good things about participating in the trial; asks a researcher questions about the study; signs the assent form; completes research tasks; and finishes the study.
DigiKnowIt News also contains Comic Books that allow young people to follow along as their character takes part in medical procedures as part of a clinical trial. As their character calms their feelings of nervousness when receiving a blood draw or an MRI scan, children and teens see what participating in a medical procedure may be like and more importantly, they learn strategies for handling discomfort or fear. This experience can help them feel more prepared to decide whether or not to participate in your study, especially if the study includes medical procedures. These Comic Books are optional for researchers to include in their custom DigiKnowIt News website, so you can choose to include the Comic Books that will be most helpful to your potential participants, based upon the medical procedures your clinical trial does or does not include.
To make these activities even more intriguing to young people than traditional Comic Books, DigiKnowIt News’ Comic Books are web-based and interactive. Young people today are constantly interacting with digital media and modern technology, so DigiKnowIt News was designed to immerse children and teens in an interactive, web-based environment that they are already comfortable and familiar with to learn about your study. Since most young people are used to and enjoy interacting with computers, tablets, and mobile phones on a daily basis, web-based tools like DigiKnowIt News may feel like a more familiar and entertaining way to learn about research than simply reading brochures or other paper documents, viewing presentations, or having conversations with researchers. DigiKnowIt News’ Comic Books not only interest young people in fun narratives, but also give young people opportunities to interact with different elements on the screen of a computer, tablet, or mobile device. Young people can click on different images in the digital Comic Books to dive deeper into the story and explore the topic, or just simply entertain themselves. The Comic Books also contain colorful and developmentally-appropriate illustrations and graphics that are meant to “catch the eye” of children and teens.
DigiKnowIt News’ Comic Books were strategically designed to be optimally effective at helping researchers enhance their recruitment and informed assenting process for their research. By educating children and teens about your study using DigiKnowIt News, you can feel confident that your potential participants are sufficiently engaged to learn and retain information about your study, so they may be more likely to decide to participate and be less likely to leave your study prematurely, once participating.
To explore one of DigiKnowIt News’ interactive, digital Comic Books for yourself for free, visit http://digiknowit.com/free-version/.